
Interactive Art at What The Festival - HARRT
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Interactive Art at What The Festival - HARRT
This project was a huge collaboration between Hole in the Ground Design, Wormhole Wednesdays, Field FX Visuals, Lvl Up wear, and Digital Introspect.
HARRT, the Human Amplified Relationship Response Tool, was created out of Oakland, California and was shown at What The Festival in Dufur, Oregon.
Gregory Johnson of Hole in the Ground Design was the lead on the project and the mastermind behind the structural design. He designed the sculpture in AutoCAD and had lots of help to prepare the metal before the build. Some of the pieces were laser cut, but there were weeks and weeks of sanding, welding, and painting. The whole thing ended up coming together like an erector set perfectly matched to Gregory's original design.
Lvl Up wear created the stretch fabric projection surfaces.
Fieldfx and Digital Introspect were the interactive artists.
We had four outputs for full 360 animation at 4096 x 768 pixels.
We used two different custom PC's that were hidden in the platforms of the structure and connected through Ethernet to distribute the workload.
Each computer would be dedicated to processing half of the real time animation and outputs, but one computer held the master clock that sent the signals to the other.
We used two Microsoft Kinect sensors for skeletal tracking and depth feed effects of the structure's occupants. The application was programed so that the inhabitants motion and audio would control real time generative animations. We used Touchdesigner and Unity to program our custom application.